![]() | :: 士郎正宗 :: Masamune Shirow Hyperpage Rebirth Version of Lucas' MSHP >> A Masamune Shirow Fan Page |
Holiday Notice: 18th to 22nd Aug 05
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Masamune Shirow & MMORPG RF Online
APPLESEED: THE ONLINE! Coming Soon...
Dark Horse GITS Human-Error Processor Announced!
GALGREASE Artbook Schedule
Appleseed The PS2 Game: in 2006!
Appleseed「POSEIDON Project」News
Appleseed Sequel & TV Series News!
TANK S.W.A.T. Official Web!
Shirow Films in Singapore Film Festival 05 (14-30/04/2005)
TANK S.W.A.T. 01 in Animage (April 05)
MSHP Blog Version Intro
Notice! From The MSHP Archives
Shirowgraphy - Who is Masamune Shirow? Part 1
Shirowgraphy - The Dark Horse Interview
Appleseed General Introduction
Appleseed Book 1: The Promethean Challenge
Appleseed Book 2: Prometheus Unbound
Masamune Shirow's Message [Appleseed 3D Live Anime]
Appleseed 2004 [3D Live Anime] Info
Appleseed 3D Live Anime Review
Appleseed Complete Book Prometheus Montage
Black Magic: The Manga Digest
Dominion: Tank Police
Senjutsu Chou Koukaku Orion
Ghost In The Shell: Manga Digest
GITS: Stand Alone Complex Visual Book
Intron Depot 3 Ballistics
Intron Depot 4 Bullets
What's Dai Gassaku?
:: MSHP Specials ::
Wonder Festival 05 Shirow Figures Showcase
New Akiba.com's Wonder Fest 05 Report
:: Lucas' Collection Galleries ::
SEGA GITS Mini Display Figures Vol.1 & Vol.2
SEGA GITS Collection Figure Vol.1
SEGA GITS Collection Figure Vol.2
SEGA GITS Collection Figure Vol.3
SEGA GITS Extra Figure Vol.1
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by Kadosho
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Please inform me of any inconsistencies, mistake or copyrights breach on my part and it will be ammended/corrected.
Also, Views & Opinions on the MSHP are my own (Lucas) and not that of Shirow or the respective companies.
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Most of you have come across this, a message from Shirow Sensei for the Appleseed Official Site regarding the Appleseed 3D Live Anime. Pay no attention to this, as I am posting more for my own future reference.

a message from Masamune Shirow
The history of using illustrated pictures to express life, albeit more primitive, goes back further than that of using film to record it. But now, the former is catching up to the latter, as the cumulative effect of advances in computer graphics technology are finally shedding the shackles that have hindered the art of telling stories with illustrated moving pictures (standard cell animation is fraught with limitations). Yet computer graphics is a double-edged sword: by allowing the creator to express with a brush what more closely imitates his or her imagination, the viewer is increasingly deprived of the joy of using his or her own imagination to fill in the gaps.
Pixar has made great strides to address this problem, but the same method will not necessarily be embraced by Japanese creators. Offering one possible solution, Mr. Sori and Mr. Aramaki have chosen “live 3D animation” to take the utmost advantage of the Japanese milieu of composition: the techniques of symbolic representation found in cell animation and puppet theater, and the cultural grounding in meticulous composition found even in stage drama using human actors (such as Kabuki). You say computer graphics lack soul? Not anymore. Now it’s about what’s inside your imagination, and how you choose to express it.
Once, when I was working on an animation project, I spoke up about the tremendous advantages that I felt 3D computer graphic backgrounds might have to offer. At the time, my comments were unusual. For my part, it was just the influence of my playing Doom. On more recent animation projects, I made the argument for the need for 3D characters and mecha—again, comments that stuck out like a sore thumb. The reason was to make it possible to freely move characters and mecha within space. For so long, we’ve been on the sidelines, distant onlookers witnessing the great strides that film media have achieved. But now, animated images are finally heading in a direction that matches my own ideals. And it’s coming out of a field that I have had no previous contact with. In fact, I believe there are other authors whose works are more appropriate to this visual style, so I’m humbly thrilled (beyond my attachments as an author, that is) that my work has been used on this project. We must work to bring our efforts on par with the French or Koreans: our goals could include recreation of the archives of “key frame” techniques that we have animators to thank for, such as the shots of beads of sweat on foreheads, the “anemic face” expressing shock using vertical lines on the character’s face, and the selective use of super-deformed bodies. We could devise techniques that incorporate the subtleties of Kabuki and Rakugo. Fortunately, the information capital for this endeavor exists in great quantity in Japan. Whether or not it will be applied or left to waste will be determined by that dynamic relationship of creators and consumers. For my part, despite my shortcomings, I intend to do my best to contribute to this goal, so please do your part, whether it is to create, or consume.
12/19/2003 11:00 AM
Masamune Shiro
